Like other primitives in Qt, QGraphicsItems can handle mouse events and the like. Sweet! Now say I need for an event on one QGraphicsItem to be propagated to some other QGraphicsItems in the same scene. I can think of two ways that one might approach this:
(A) The Naive Approach - Signaling
Concept : Connect sibling QGraphicsItems together with signals. Event handlers on QGraphicsItem call emit()s that evoke coordinated responses on other QGraphicItems. This follows the general design pattern established throughout the Qt framework.
Implementation : For reasons that I do not fully grasp, QGraphicsItems cannot emit() signals. It has been suggested that derived classes that also inherit from QGraphicsObject may be able to work around this. It seems to me, though, that the exclusion of emit() on QGraphicsItems was probably an intentional design decision on the part of the Qt devs and, therefore, multiple inheritance is probably not the Right Solution.
(B) Container-Level Event Handling
Concept : QGraphicsItems always exist in the context of a container of type QGraphicsScene. Events that in (A) were handled at the level of the QGraphicsItem are instead handled by an object inheriting from QGraphicsScene. This object also implements the logic for coordinating responses between sibling QGraphicsItems.
Implementation : QGraphicsScene definitely has the ability to handle events that would otherwise make their way down to QGraphicsItems. QGraphicsScene also provides the itemsAt() method for determining which of the things in it are affected by positional events, like mouse clicks. Still, building up considerable logic within a container class for coordinated action among containees feels like a failure to encapsulate properly. Bad practice? Maybe, but this seems to be the way it's done in at least one official example.
Questions
- What's the Right Solution here? If not A or B, then is it something else that I haven't thought of?
- Why did the Qt devs allow QGraphicsItems to receive events but not send signals? This seems like a major exception to the design pattern used throughout the framework.
- An extension of this problem is communication between QGraphicsItems and higher-order container classes, like the main application. How is that meant to be addressed?