We have an out-of-memory crash on the iPad 3 which we traced to the following scenario:
A UIView which uses a CATiledLayer and draws content (say, a PDF) has subviews with their own drawRect methods (which, for example, highlight search results). This makes Core Animation consume tons of memory (100+ MBs in the VM Tracker instrument), and can easily lead to a crash. While this issue exists on all devices, only on the iPad's Retina display does the cache size grow too large.
This can be reproduced with Apple's PhotoScroller example: subclass UIView, uncomment drawRect, and add an instance to the TilingView. The app will crash on iPad 3. Commenting drawRect resolves the memory usage.
Now, we can drop the subviews and do the drawing in the top-most UIView. However, working with subviews is convenient (since we're representing different, independent layers on top of the PDF). Two questions:
- What is a good work-around? Preferably one that allows us to continue working with multiple views.
- Why is this happening, exactly? I guess the cache mechanism is working overtime, but it would be great to understand the technical details behind it.
Thanks!
EDIT:
I want to elaborate on Kai's answer. The problem was indeed unrelated to CATiledLayer, but to the usage of UIViews that implemented drawRect.
In the case of PhotoScroller, I created a UIView which was of a size of the image - 2000x2000 and more, which creates a huge backing store if drawRect is present.
In the case of our app, the overlay views are full-screen (=~11 MBs on iPad 3) and we have about 5 of them per page. We keep up to three pages in memory while scrolling, and that means more than 150 MBs extra memory. Not fun.
So the solution is to optimize drawRect away, or use less such views. Back to the drawing board it is :-)