I do that in my own project and have found this issue is not that complicated.
Here's a very simple UDP echo server in node.js
var dgram = require('dgram');
var socket =
dgram.createSocket('udp4');
socket
.on('listening', function()
{
var address = socket.address();
console.log('socket listening ' +
address.address + ':' + address.port);
})
.on('error', function(err)
{
console.log('socket error:\n' + err.stack);
socket.close();
})
.on('message', function(message, rinfo)
{
console.log('message: ' + message + ' from ' +
rinfo.address + ':' + rinfo.port);
var msg = new Buffer(rinfo.address + ':' + rinfo.port);
socket
.send(msg, 0, msg.length,
rinfo.port, rinfo.address,
function(err, bytes)
{
//socket.close();
});
})
.bind(15000);
An android client simply send a msg to this node server
System.out.println("UDP hole punching=======================");
class IOth extends Thread {
@Override
public void run() {
String sendMsg = "UDP hole punching";
byte[] buf = sendMsg.getBytes();
DatagramPacket packet;
System.out.println(HPremoteHost); // node server IP
System.out.println(HPremotePort); // 15000
try {
packet = new DatagramPacket(buf, buf.length, InetAddress.getByName(HPremoteHost), HPremotePort);
ds.send(packet);
} catch (Exception e) {
System.out.println("error================");
System.out.println(e);
}
}
}
IOth io00 = new IOth();
io00.start();
Android Client UDP listener to obtain general msg and your own Global ip&port via UDPholepunching
class IOLoop extends Thread {
@Override
public void run() {
try {
String msg = "Native.UDPserver.open";
SocketAddress sockAddress;
String address;
byte[] buf = new byte[1024];
DatagramPacket packet = new DatagramPacket(buf, buf.length);
while (true) {
try {
ds.receive(packet);
sockAddress = packet.getSocketAddress();
address = sockAddress.toString();
msg = new String(buf, 0, packet.getLength());
System.out.println(msg + " received !!! by " + address);
// this case is UDP HolePunching reaction
if (address.equals(HPaddress1)) {
System.out.println(msg + "hole punched");
// So you can obtain own Global ip& port here.
// exchange this information
// `remoteHost` `remotePort` to another client
// with some method (signaling server)
}
} catch (IOException e) {
}
}
} catch (Exception e) {
}
}
}
IOLoop io00 = new IOLoop();
io00.start();
Android Client UDP sender using other client's IP remoteHost
remotePort
class IOth extends Thread {
@Override
public void run() {
String sendMsg = "This is a test message";
byte[] buf = sendMsg.getBytes();
DatagramPacket packet;
try {
packet = new DatagramPacket(buf, buf.length, InetAddress.getByName(remoteHost), remotePort);
ds.send(packet);
} catch (Exception e) {
}
}
}
IOth io00 = new IOth();
io00.start();