I have create several custom UIGestureRecognizers without issue. I decided I would like to have a custom version of single tap gesture and went about subclassing UIGestureRecognizer. All seems fine except for one issue. In my action handler [gestureRecognizer locationInView:self] always returns zero for both x and y. When I go back to UITapGestureRecognizer the action handler works fine. This must be something to do with the subclassed gesture recognizer, here is my code:
#import "gr_TapSingle.h"
#define tap_Timeout 0.25
@implementation gr_TapSingle
- (id)init
{
self = [super init];
if ( self )
{
}
return self;
}
- (void)reset
{
}
-(void)gesture_Fail
{
self.state = UIGestureRecognizerStateFailed;
}
-(void)touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event
{
[super touchesBegan:touches withEvent:event];
if ( [self numberOfTouches] > 1 )
{
self.state = UIGestureRecognizerStateFailed;
return;
}
originLocation = [[[event allTouches] anyObject] locationInView:self.view];
[self performSelector:@selector(gesture_Fail) withObject:nil afterDelay:tap_Timeout];
}
-(void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event
{
[super touchesMoved:touches withEvent:event];
if ( self.state == UIGestureRecognizerStatePossible )
{
CGPoint l_Location = [[[event allTouches] anyObject] locationInView:self.view];
CGPoint l_Location_Delta = CGPointMake( l_Location.x - originLocation.x, l_Location.y - originLocation.y );
CGFloat l_Distance_Delta = sqrt( l_Location_Delta.x * l_Location_Delta.x + l_Location_Delta.y * l_Location_Delta.y );
if ( l_Distance_Delta > 15 )
self.state = UIGestureRecognizerStateFailed;
return;
}
}
-(void)touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event
{
[super touchesEnded:touches withEvent:event];
if ( self.state == UIGestureRecognizerStatePossible )
[[self class] cancelPreviousPerformRequestsWithTarget:self selector:@selector(gesture_Fail) object:nil];
if ( self.state != UIGestureRecognizerStateFailed )
self.state = UIGestureRecognizerStateEnded;
}
-(void)touchesCancelled:(NSSet*)touches withEvent:(UIEvent*)event
{
[super touchesCancelled:touches withEvent:event];
if ( self.state == UIGestureRecognizerStatePossible )
[[self class] cancelPreviousPerformRequestsWithTarget:self selector:@selector(gesture_Fail) object:nil];
self.state = UIGestureRecognizerStateFailed;
}
@end