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How would I enable the glAccum buffer in SFML? It doesn't appear to exist by default (glGet(GL_ACCUM_BLUE_BIT) returns 0). Is this even possible?

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Not with SFML 1.6 or 2.0. And I wouldn't hold my breath on them adding such a feature anytime soon. They were incredibly resistant to the simple suggestion of allowing sRGB framebuffers.

I'd suggest switching to Allegro 5, as they provide accumulation buffer support.