I'm working on an OpenGL based application. I've been using GLUT for setting up the screen, but have encountered a problem.
When attaching a second monitor I would like to setup another window with another viewport, but using glut I can only setup one fullscreenview, that spans both monitors.
My question is, How do I setup two fullscreen windows under MacOSX, what do I need to use? It looks like this is not posible under GLUT, do I need to use X11 or can I use some more native framework.