You can use this class to play a playlist. This will start one audio, when that audio finishes, it will start playing next audio till the end of the list. If you want to play the playlist in looping i.e start first audio after reaching end, then pass isLooping=true in startPlayingPlaylist(list,looping)
AudioPlayer player = new AudioPlayer();
player.startPlayingPlaylist(list, false);
Class
public class AudioPlayer{
MediaPlayer player = null;
ArrayList<String> playlist = null;
int position = 0;
public AudioPlayer() {
super();
// TODO Auto-generated constructor stub
}
public void startPlayingPlaylist(ArrayList<String> list, boolean looping){
playlist = list;
if(player!=null){
player.release();
}
if(playlist!=null && playlist.size()>0){
player = MediaPlayer.create(LMApplicaton.getInstance(),Uri.parse(playlist.get(position)));
player.setWakeMode(LMApplicaton.getInstance(), PowerManager.PARTIAL_WAKE_LOCK);
player.setLooping(looping);
player.start();
// Set onCompletion listener
player.setOnCompletionListener(new OnCompletionListener() {
@Override
public void onCompletion(MediaPlayer mp) {
position = position+1;
if(position<playlist.size()){
try {
player.reset();
player.setDataSource(playlist.get(position));
player.prepareAsync();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
} else if(player.isLooping()==true){
position = position%playlist.size();
try {
player.reset();
player.setDataSource(playlist.get(position));
player.prepareAsync();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
else if(player.isLooping()==false){
player.release();
player = null;
}
}
});
player.setOnPreparedListener(new OnPreparedListener() {
@Override
public void onPrepared(MediaPlayer mp) {
player.start();
}
});
}
}
public void pause(){
if(player!=null && player.isPlaying()){
player.pause();
}
}
public void play(){
if(player!=null && player.isPlaying()==false){
player.start();
}
}
public boolean isPlaying(){
return player.isPlaying();
}
public void release(){
if(player!=null){
player.release();
}
}
}
Edit:
The class below receives a list of audios, then plays first Audio. It plays next audio when user calls startNextAudio() You can use any one of these according to your requirements
public class AudioPlayer{
MediaPlayer player = null;
ArrayList playlist = null;
int position = 0;
public AudioPlayer() {
super();
// TODO Auto-generated constructor stub
}
public void startPlayingPlaylist(ArrayList<String> list){
playlist = list;
if(player!=null){
player.release();
}
if(playlist!=null && playlist.size()>0){
player = MediaPlayer.create(LMApplicaton.getInstance(),Uri.parse(playlist.get(position)));
player.setWakeMode(LMApplicaton.getInstance(), PowerManager.PARTIAL_WAKE_LOCK);
player.start();
// Set onCompletion listener
player.setOnPreparedListener(new OnPreparedListener() {
@Override
public void onPrepared(MediaPlayer mp) {
player.start();
}
});
}
}
public void startNextAudio(){
position = position+1;
if(position<playlist.size()){
try {
player.reset();
player.setDataSource(playlist.get(position));
player.prepareAsync();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
} else if(player.isLooping()==true){
position = position%playlist.size();
try {
player.reset();
player.setDataSource(playlist.get(position));
player.prepareAsync();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}else{
Log.i("AudioPlayer","Playlist reached at the end");
}
}
public void pause(){
if(player!=null && player.isPlaying()){
player.pause();
}
}
public void play(){
if(player!=null && player.isPlaying()==false){
player.start();
}
}
public boolean isPlaying(){
return player.isPlaying();
}
public void release(){
if(player!=null){
player.release();
}
}
}