I am looking for a way to dynamically edit the data that displays for a vertex buffer object. I have tried glBufferSubData, glMapBuffer, glBufferData, and some others, however had no luck. I have found that the time consuming method is glBindBuffer. I think I am using VBOs right, but I am not completely sure. Heres some sample code of my problem:
verticesId = glGenBuffers();
glBindBuffer(GL_ARRAY_BUFFER, verticesId);
glBufferData(GL_ARRAY_BUFFER, verticesBuffer, GL_STREAM_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
normalsId = glGenBuffers();
glBindBuffer(GL_ARRAY_BUFFER, normalsId);
glBufferData(GL_ARRAY_BUFFER, normalsBuffer, GL_STREAM_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
texturesId = glGenBuffers();
glBindBuffer(GL_ARRAY_BUFFER, texturesId);
glBufferData(GL_ARRAY_BUFFER, texturesBuffer, GL_STREAM_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
the verticesBuffer and other variables are the FloatBuffers that have the data in them. Next, I render them this way:
glEnableClientState(GL_VERTEX_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, verticesId);
glVertexPointer(vertexSize, GL_FLOAT, 0, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, texturesId);
glTexCoordPointer(2, GL_FLOAT, 0, 0);
glDrawArrays(GL_QUADS, 0, amountOfVertices);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
Here is how I edit the VBOs:
int position = 0;
///////////////////////////////////////////////////////////////////
glBindBuffer(GL_ARRAY_BUFFER, verticesId);
mapBuffer = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY, null);
verticesBuffer = mapBuffer.order(ByteOrder.nativeOrder()).asFloatBuffer();
verticesBuffer.position(position);
// ... edit some values in the 'vertices' float array ...
verticesBuffer.put(vertices);
verticesBuffer.rewind();
glUnmapBuffer(GL_ARRAY_BUFFER);
glBindBuffer(GL_ARRAY_BUFFER, 0);
Is there any way to speed up the glBindBuffer method, or am I doing this wrong? And also, how should I edit the data for the most efficiency.