I have worked of couple of iOS apps using Objective-C and XCode. Most of my apps are children's interactive books, completely written in Objective-C and all interactive animations are UIView based. In my next book, I would like to add some Physics based animations. What are my best options? I have never worked on Cocos2D or used any other physics based animations engines. I recently started reading about Chipmunk physics based animation engine. Should I be using Chipmunk along with Objective-C for achieving physics based animations or consider switching to Cocos2D? I am not considering game development at the moment. I would greatly appreciate your suggestions/advice.
Thanks, Ramesh.