I keep passing in and returning the dirs_later_array. When I get to "new_size=..." in the else block, I end up with new_size of 2 the second time around. So far so good. But when I do a realloc
dirs_later_array = realloc(dirs_later_array,
new_size * sizeof(struct dirs_later*));
the sizeof remains at 4, the size of the pointer, for dirs_later_array. I'm able to succesfully store at dirs_later_array[1] but that value keeps getting overwritten the next time I go into the function.
struct dirs_later** add_struct(const char *findme, struct dirent *dptr, struct stat *this_lstat, char *relative_path, const char *type_str, struct dirs_later **dirs_later_array) { struct dirs_later *new_dir = malloc(sizeof(struct dirs_later)); check_realloc_dirs_error(new_dir); if (strcmp(dptr->d_name, ".")) { //Dir and not same directory //Copy the relative path to the struct char *relative_path2; relative_path2 = malloc(strlen(relative_path) + 1); check_realloc_error(relative_path2); strcpy(relative_path2, relative_path); //if (strlen(relative_path) > 0) // relative_path2[strlen(relative_path) - 1] = '\0'; if (NULL != new_dir) { new_dir->findme = findme; new_dir->dptr = dptr; new_dir->st_mode = this_lstat->st_mode; new_dir->relative_path = relative_path2; new_dir->type_str = type_str; } int new_size = 0; /* //Check if this is the first element in the struct if (sizeof(dirs_later_array) / sizeof(struct dirs_later*) == 1) { new_size = 1; } */ if (dirs_later_array == NULL) { dirs_later_array = malloc(sizeof(struct dirs_later*)); //Store the directory structures or process later check_realloc_arr_error(*dirs_later_array); new_size = 1; } else { //Add directories to directories array new_size = (((sizeof(dirs_later_array) + sizeof(struct dirs_later*)))/sizeof(struct dirs_later*)); //printf("new size: %d",new_size); } dirs_later_array = realloc(dirs_later_array, new_size * sizeof(struct dirs_later*)); check_realloc_arr_error(dirs_later_array); dirs_later_array[new_size - 1] = new_dir; } return dirs_later_array; }
realloc
does not resize anything it justs allocates dynamic memory specified as an parameter and assigns it to your pointer. – Alok Savemalloc
? You'd need the value to know the size, but if you had some place to put the value, you probably wouldn't need to callmalloc
. – David Schwartz