I have been going over tutorials but i have hit some quesitons.
when the positions for a certain object/polygon are made, they are stored as floats (how many pixels wide is 1.0f)
When i color a polygon, with shades of colors, what is method used (ie.
// R, G, B, A final float[] cubeColorData = {
// Front face (red) 1.0f, 0.0f, 0.0f, 1.0f,
1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f,// Right face (green) 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f,
3.What is a matrix and its purpose? 4. What about the buffers that are created from the positions? Are changes applied to buffers on every frame step or the direct vector positions?