using cocos2d and box2d i am taking a body and put a sprite that follow him, now i would like to see not only the sprite but the whole world bodies shapes(boxs,and circles) to understand better my world physics.
the sprite follow a body with :
world->Step(dt,10,10);
for(b2Body *b=world->GetBodyList(); b; b=b->GetNext()) // b is the list of all bodys in the world and we running on them
{
if(b->GetUserData() !=NULL )
{
CCSprite *sprite=(CCSprite *) b->GetUserData();//every b of the world will be update his position
sprite.position=ccp( b->GetPosition().x * PTM_RATIO, b->GetPosition().y * PTM_RATIO ) ;
sprite.rotation=-1*CC_RADIANS_TO_DEGREES(b->GetAngle());
}
}
how would i do that? is it require a big code ?
thanks a lot.