I'm using LWJGL. I'm trying to create a simple 3D map using GL_TRIANGLE_STRIP and it works fine. But now OpenGL automatically fills up every triangle. I was wondering if it is possible for OpenGL to only draw the outlines of each triangle. This way I have a better view on what I'm doing.
1 Answers
8
votes
You can use glPolygonMode()
to disable fills on front and backward facing geometry:
// enable wireframe
glPolygonMode( GL_FRONT, GL_LINE );
// draw stuff to be wireframe'd
DrawStuff();
// restore regular rendering
glPolygonMode( GL_FRONT, GL_FILL );