Well... I've found some issues in every proposed solution here.
- You should be able to choose if you want entire element to be on screen or just any part of it
- Proposed solutions fails if element is higher/wider than window and kinda covers browser window.
Here is my solution that include jQuery
.fn
instance function and expression
. I've created more variables inside my function than I could, but for complex logical problem I like to divide it into smaller, clearly named pieces.
I'm using getBoundingClientRect
method that returns element position relatively to the viewport so I don't need to care about scroll position
Useage:
$(".some-element").filter(":onscreen").doSomething();
$(".some-element").filter(":entireonscreen").doSomething();
$(".some-element").isOnScreen(); // true / false
$(".some-element").isOnScreen(true); // true / false (partially on screen)
$(".some-element").is(":onscreen"); // true / false (partially on screen)
$(".some-element").is(":entireonscreen"); // true / false
Source:
$.fn.isOnScreen = function(partial){
//let's be sure we're checking only one element (in case function is called on set)
var t = $(this).first();
//we're using getBoundingClientRect to get position of element relative to viewport
//so we dont need to care about scroll position
var box = t[0].getBoundingClientRect();
//let's save window size
var win = {
h : $(window).height(),
w : $(window).width()
};
//now we check against edges of element
//firstly we check one axis
//for example we check if left edge of element is between left and right edge of scree (still might be above/below)
var topEdgeInRange = box.top >= 0 && box.top <= win.h;
var bottomEdgeInRange = box.bottom >= 0 && box.bottom <= win.h;
var leftEdgeInRange = box.left >= 0 && box.left <= win.w;
var rightEdgeInRange = box.right >= 0 && box.right <= win.w;
//here we check if element is bigger then window and 'covers' the screen in given axis
var coverScreenHorizontally = box.left <= 0 && box.right >= win.w;
var coverScreenVertically = box.top <= 0 && box.bottom >= win.h;
//now we check 2nd axis
var topEdgeInScreen = topEdgeInRange && ( leftEdgeInRange || rightEdgeInRange || coverScreenHorizontally );
var bottomEdgeInScreen = bottomEdgeInRange && ( leftEdgeInRange || rightEdgeInRange || coverScreenHorizontally );
var leftEdgeInScreen = leftEdgeInRange && ( topEdgeInRange || bottomEdgeInRange || coverScreenVertically );
var rightEdgeInScreen = rightEdgeInRange && ( topEdgeInRange || bottomEdgeInRange || coverScreenVertically );
//now knowing presence of each edge on screen, we check if element is partially or entirely present on screen
var isPartiallyOnScreen = topEdgeInScreen || bottomEdgeInScreen || leftEdgeInScreen || rightEdgeInScreen;
var isEntirelyOnScreen = topEdgeInScreen && bottomEdgeInScreen && leftEdgeInScreen && rightEdgeInScreen;
return partial ? isPartiallyOnScreen : isEntirelyOnScreen;
};
$.expr.filters.onscreen = function(elem) {
return $(elem).isOnScreen(true);
};
$.expr.filters.entireonscreen = function(elem) {
return $(elem).isOnScreen(true);
};