Can you round a number in javascript to 1 character after the decimal point (properly rounded)?
I tried the *10, round, /10 but it leaves two decimals at the end of the int.
Math.round(num * 10) / 10
works, here is an example...
var number = 12.3456789
var rounded = Math.round(number * 10) / 10
// rounded is 12.3
if you want it to have one decimal place, even when that would be a 0, then add...
var fixed = rounded.toFixed(1)
// fixed is always to 1 d.p.
// NOTE: .toFixed() returns a string!
// To convert back to number format
parseFloat(number.toFixed(2))
// 12.34
// but that will not retain any trailing zeros
// So, just make sure it is the last step before output,
// and use a number format during calculations!
Using this principle, for reference, here is a handy little round function that takes precision...
function round(value, precision) {
var multiplier = Math.pow(10, precision || 0);
return Math.round(value * multiplier) / multiplier;
}
... usage ...
round(12345.6789, 2) // 12345.68
round(12345.6789, 1) // 12345.7
... defaults to round to nearest whole number (precision 0) ...
round(12345.6789) // 12346
... and can be used to round to nearest 10 or 100 etc...
round(12345.6789, -1) // 12350
round(12345.6789, -2) // 12300
... and correct handling of negative numbers ...
round(-123.45, 1) // -123.4
round(123.45, 1) // 123.5
... and can be combined with toFixed to format consistently as string ...
round(456.7, 2).toFixed(2) // "456.70"
If you use Math.round(5.01)
you will get 5
instead of 5.0
.
If you use toFixed
you run into rounding issues.
If you want the best of both worlds combine the two:
(Math.round(5.01 * 10) / 10).toFixed(1)
You might want to create a function for this:
function roundedToFixed(input, digits){
var rounded = Math.pow(10, digits);
return (Math.round(input * rounded) / rounded).toFixed(digits);
}
I vote for toFixed()
, but, for the record, here's another way that uses bit shifting to cast the number to an int. So, it always rounds towards zero (down for positive numbers, up for negatives).
var rounded = ((num * 10) << 0) * 0.1;
But hey, since there are no function calls, it's wicked fast. :)
And here's one that uses string matching:
var rounded = (num + '').replace(/(^.*?\d+)(\.\d)?.*/, '$1$2');
I don't recommend using the string variant, just sayin.
Try with this:
var original=28.453
// 1.- round "original" to two decimals
var result = Math.round (original * 100) / 100 //returns 28.45
// 2.- round "original" to 1 decimal
var result = Math.round (original * 10) / 10 //returns 28.5
// 3.- round 8.111111 to 3 decimals
var result = Math.round (8.111111 * 1000) / 1000 //returns 8.111
less complicated and easier to implement...
with this, you can create a function to do:
function RoundAndFix (n, d) {
var m = Math.pow (10, d);
return Math.round (n * m) / m;
}
function RoundAndFix (n, d) {
var m = Math.pow (10, d);
return Math.round (n * m) / m;
}
console.log (RoundAndFix(8.111111, 3));
EDIT: see this How to round using ROUND HALF UP. Rounding mode that most of us were taught in grade school
Why not just
let myNumber = 213.27321;
+myNumber.toFixed(1); // => 213.3
In general, decimal rounding is done by scaling: round(num * p) / p
Naive implementation
Using the following function with halfway numbers, you will get either the upper rounded value as expected, or the lower rounded value sometimes depending on the input.
This inconsistency
in rounding may introduce hard to detect bugs in the client code.
function naiveRound(num, decimalPlaces) {
var p = Math.pow(10, decimalPlaces);
return Math.round(num * p) / p;
}
console.log( naiveRound(1.245, 2) ); // 1.25 correct (rounded as expected)
console.log( naiveRound(1.255, 2) ); // 1.25 incorrect (should be 1.26)
Better implementations
By converting the number to a string in the exponential notation, positive numbers are rounded as expected. But, be aware that negative numbers round differently than positive numbers.
In fact, it performs what is basically equivalent to "round half up" as the rule, you will see that round(-1.005, 2)
evaluates to -1
even though round(1.005, 2)
evaluates to 1.01
. The lodash _.round method uses this technique.
/**
* Round half up ('round half towards positive infinity')
* Uses exponential notation to avoid floating-point issues.
* Negative numbers round differently than positive numbers.
*/
function round(num, decimalPlaces) {
num = Math.round(num + "e" + decimalPlaces);
return Number(num + "e" + -decimalPlaces);
}
// test rounding of half
console.log( round(0.5, 0) ); // 1
console.log( round(-0.5, 0) ); // 0
// testing edge cases
console.log( round(1.005, 2) ); // 1.01
console.log( round(2.175, 2) ); // 2.18
console.log( round(5.015, 2) ); // 5.02
console.log( round(-1.005, 2) ); // -1
console.log( round(-2.175, 2) ); // -2.17
console.log( round(-5.015, 2) ); // -5.01
If you want the usual behavior when rounding negative numbers, you would need to convert negative numbers to positive before calling Math.round(), and then convert them back to negative numbers before returning.
// Round half away from zero
function round(num, decimalPlaces) {
num = Math.round(Math.abs(num) + "e" + decimalPlaces) * Math.sign(num);
return Number(num + "e" + -decimalPlaces);
}
There is a different purely mathematical technique to perform round-to-nearest (using "round half away from zero"), in which epsilon correction is applied before calling the rounding function.
Simply, we add the smallest possible float value (= 1.0 ulp; unit in the last place) to the number before rounding. This moves to the next representable value after the number, away from zero.
/**
* Round half away from zero ('commercial' rounding)
* Uses correction to offset floating-point inaccuracies.
* Works symmetrically for positive and negative numbers.
*/
function round(num, decimalPlaces) {
var p = Math.pow(10, decimalPlaces);
var e = Number.EPSILON * num * p;
return Math.round((num * p) + e) / p;
}
// test rounding of half
console.log( round(0.5, 0) ); // 1
console.log( round(-0.5, 0) ); // -1
// testing edge cases
console.log( round(1.005, 2) ); // 1.01
console.log( round(2.175, 2) ); // 2.18
console.log( round(5.015, 2) ); // 5.02
console.log( round(-1.005, 2) ); // -1.01
console.log( round(-2.175, 2) ); // -2.18
console.log( round(-5.015, 2) ); // -5.02
This is needed to offset the implicit round-off error that may occur during encoding of decimal numbers, particularly those having "5" in the last decimal position, like 1.005, 2.675 and 16.235. Actually, 1.005
in decimal system is encoded to 1.0049999999999999
in 64-bit binary float; while, 1234567.005
in decimal system is encoded to 1234567.0049999998882413
in 64-bit binary float.
It is worth noting that the maximum binary round-off error
is dependent upon (1) the magnitude of the number and (2) the relative machine epsilon (2^-52).
If your method does not work, plz post your code.
However,you could accomplish the rounding off task as:
var value = Math.round(234.567*100)/100
Will give you 234.56
Similarly
var value = Math.round(234.567*10)/10
Will give 234.5
In this way you can use a variable in the place of the constant as used above.
Little Angular filter if anyone wants it:
angular.module('filters').filter('decimalPlace', function() {
return function(num, precision) {
var multiplier = Math.pow(10, precision || 0);
return Math.round(num * multiplier) / multiplier;
};
});
use if via:
{{model.value| decimalPlace}}
{{model.value| decimalPlace:1}}
{{model.value| decimalPlace:2}}
:)
This seems to work reliably across anything I throw at it:
function round(val, multiplesOf) {
var s = 1 / multiplesOf;
var res = Math.ceil(val*s)/s;
res = res < val ? res + multiplesOf: res;
var afterZero = multiplesOf.toString().split(".")[1];
return parseFloat(res.toFixed(afterZero ? afterZero.length : 0));
}
It rounds up, so you may need to modify it according to use case. This should work:
console.log(round(10.01, 1)); //outputs 11
console.log(round(10.01, 0.1)); //outputs 10.1
If you care about proper rounding up then:
function roundNumericStrings(str , numOfDecPlacesRequired){
var roundFactor = Math.pow(10, numOfDecPlacesRequired);
return (Math.round(parseFloat(str)*roundFactor)/roundFactor).toString(); }
Else if you don't then you already have a reply from previous posts
str.slice(0, -1)
I found a way to avoid the precision problems:
function badRound (num, precision) {
const x = 10 ** precision;
return Math.round(num * x) / x
}
// badRound(1.005, 2) --> 1
function round (num, precision) {
const x = 10 ** (precision + 1);
const y = 10 ** precision;
return Math.round(Math.round(num * x) / 10) / y
}
// round(1.005, 2) --> 1.01
I made one that returns number type and also places decimals only if are needed (no 0 padding).
Examples:
roundWithMaxPrecision(11.234, 2); //11.23
roundWithMaxPrecision(11.234, 1); //11.2
roundWithMaxPrecision(11.234, 4); //11.23
roundWithMaxPrecision(11.234, -1); //10
roundWithMaxPrecision(4.2, 2); //4.2
roundWithMaxPrecision(4.88, 1); //4.9
The code:
function roundWithMaxPrecision (n, precision) {
let precisionWithPow10 = Math.pow(10, precision);
return Math.round(n * precisionWithPow10) / precisionWithPow10;
}
If your source code is typescript you could use a function like this:
public static ToFixedRounded(decimalNumber: number, fractionDigits: number): number {
var rounded = Math.pow(10, fractionDigits);
return (Math.round(decimalNumber * rounded) / rounded).toFixed(fractionDigits) as unknown as number;
}
Math.round(n * 10) / 10
does work. What's your code? – Ben Fleming