So, I want to check collision between my player and the tiles. The tile isn't one big object, but the tile is 32*32 pixels size and there are like 11 of them, used as floor so the player will be able to walk on it. My question is, how am I going to detect it? Pixel Collision doesn't sound very effective. If I should use rectangle collision, I'd like to get an explanation how am I going to implement it into my code.
Thanks alot.