134
votes

I have an IBOutlet to a UIImageView, but when I look at the UIImageView doc, I can't see any hints about programmatically changing it. Do I have to fetch an UIImage object from that UIImageView?

15

15 Answers

185
votes

If you have an IBOutlet to a UIImageView already, then all you have to do is grab an image and call setImage on the receiver (UIImageView). Two examples of grabbing an image are below. One from the Web, and one you add to your Resources folder in Xcode.

UIImage *image = [[UIImage alloc] initWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:@"http://farm4.static.flickr.com/3092/2915896504_a88b69c9de.jpg"]]];

or

UIImage *image = [UIImage imageNamed: @"cell.png"];

Once you have an Image you can then set UIImageView:

[imageView setImage:image];

The line above assumes imageView is your IBOutlet.

That's it! If you want to get fancy you can add the image to an UIView and then add transitions.

P.S. Memory management not included.

37
votes

Note that the NIB file doesn't wire up all the IBOutlets until the view has been added to the scene. If you're wiring things up manually (which you might be doing if things are in separate NIBs) this is important to keep in mind.

So if my test view controller has an "imageView" wired by a nib, this probably won't work:

  testCardViewController.imageView.image = [UIImage imageNamed:@"EmptyCard.png"];
  [self.view addSubview:testCardViewController.view];

But this will:

  [self.view addSubview:testCardViewController.view];
  testCardViewController.imageView.image = [UIImage imageNamed:@"EmptyCard.png"];
30
votes

This worked for me

[ImageViewName setImage:[UIImage imageNamed: @"ImageName.png"]];

Make sure that the ImageView is declared properly in the .h file and is linked with the IB element.

23
votes
imageView.image = [UIImage imageNamed:@"myImage.png"];
16
votes

For the purpose of people who may be googling this to try to solve their problem, remember to properly declare the property in your header file and to synthesize the UIImageView in your implementation file... It'll be tough to set the image programmatically without getter and setter methods.

#import <UIKit/UIKit.h>

@interface YOURCONTROLLERNAME : UIViewController {
    IBOutlet UIImageView *imageToDisplay;
}

@property (nonatomic, retain) IBOutlet UIImageView *imageToDisplay;

@end

and then in your .m :

@implementation YOURCONTROLLERNAME

@synthesize imageToDisplay;
//etc, rest of code goes here

From there you should be fine using something like the following to set your image.

[YOURCONTROLLER.imageToDisplay setImage:[UIImage imageNamed:value]];
15
votes

Example in Swift:

import UIKit

class ViewController: UIViewController {

    @IBOutlet var myUIImageView: UIImageView!

    override func viewDidLoad() {
        super.viewDidLoad()
    }

    @IBAction func myAction(sender: UIButton) {
        let newImg: UIImage? = UIImage(named: "profile-picture-name")
        self.myUIImageView.image = newImg
    }

    @IBAction func myAction2(sender: UIButton) {
        self.myUIImageView.image = nil
        self.myUIImageView.image = UIImage(data: NSData(contentsOfURL: NSURL(string: "http://url/image.png")!)!)
    }

}
9
votes

Following Jordan's advice (which should work actually), try to set the UIImageView to be visible:

 [imageView setHidden: NO];

and also - don't forget to attach it to the main UIView:

[mainView addSubview: imageView];

and to bring to the front:

[mainView bringSubviewToFront: imageView];

Hope combining all these steps will help you solve the mystery.

8
votes

My problem was that I tried to change the image in an other thread. I did like this:

- (void)changeImage {
    backgroundImage.image = [UIImage imageNamed:@"img.png"];
}

Call with:

[self performSelectorOnMainThread : @selector(changeImage) withObject:nil waitUntilDone:NO];
7
votes

If you want to set image to UIImageView programmatically then Dont Forget to add UIImageView as SubView to the main View.

And also dont forgot to set ImageView Frame.

here is the code

UIImageView *myImage = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 320, 460)];

myImage.image = [UIImage imageNamed:@"myImage.png"];

[self.view addSubview:myImage];
7
votes

Don't forget to call sizeToFit() after you change image if you then use size of UIImageView to set UIScrollView contentSize and/or compute zoom scale

let image = UIImage(named: "testImage")
imageView.image = image
imageView.sizeToFit()
scrollView.contentSize = imageView.bounds.size
4
votes
myUIImageview.image = UIImage (named:"myImage.png")
2
votes
UIColor * background = [[UIColor alloc] initWithPatternImage:
    [UIImage imageNamed:@"anImage.png"]];

self.view.backgroundColor = background;
[background release];
2
votes

This question already had a lot of answers. Unfortunately none worked for me. So for the sake of completenes I add what helped me:

I had multiple images with the same name - so I ordered them in sub folders. And I had the full path to the image file I wanted to show. With a full path imageNamed: (as used in all solutions above) did not work and was the wrong method.

Instead I now use imageWithContentsOfFile: like so:

self.myUIImage.image = [UIImage imageWithContentsOfFile:_currentWord.imageFileName];

Don't know, if anyone reads that far?

If so and this one helped you: please vote up. ;-)

2
votes

Working with Swift 5 (XCode 10.3) it's just

yourImageView.image = UIImage(named: "nameOfTheImage")
0
votes

To set image on your imageView use below line of code,

self.imgObj.image=[UIImage imageNamed:@"yourImage.png"];