I want to test the Unity ML example "3D Ball". So, I set up environment:
- Imported the ML Agents Package by Unity Package Manager.
- Copied the ML Agent example Assets from Unity's official GitHub to My Project File.
Then, I opened the example scene and played that scene. But every code which contains "using Unity.MLAgents.Actuators" fails with the following error:
Assets\test.cs(5,22): error CS0234: The type or namespace name 'Actuators' does not exist in the namespace 'Unity.MLAgents' (are you missing an assembly reference?)
So, I've tried to find MLAgents.Actuator module's source code. But I didn't find anything yet.
Someone said Actuator Module is applied after ML Agent 1.0.3, but I imported the lasted version (v. 1.0.4).
How can I import the ML Agents package properly? Every YouTube tutorial does not show the problem I've encountered.
Here is my environment:
- Unity version: Unity 2020.1.0f
- ML Agents version: version 1.0.4
- ML Agents example: version Release 7