I have previously asked a question for the actual process of this and I got it working perfectly but there's just one bug to this.
async def on_voice_state_update(self, member, before, after):
def is_connected(member):
voice_client = get(self.bot.voice_clients, guild=member.guild)
return voice_client and voice_client.is_connected()
if is_connected(member):
await asyncio.sleep(9)
if member.id == 'id of member' and after.afk and not before.afk:
prevchannel = int(before.channel.id)
channel = self.bot.get_channel(prevchannel)
voice = await channel.connect()
voice.play(discord.FFmpegPCMAudio('dir of mp3 file'))
await asyncio.sleep(5)
await voice.disconnect()
else:
pass
else:
if member.id == 'id of member' and after.afk and not before.afk:
prevchannel = int(before.channel.id)
channel = self.bot.get_channel(prevchannel)
voice = await channel.connect()
voice.play(discord.FFmpegPCMAudio('dir of mp3 file'))
await asyncio.sleep(5)
await voice.disconnect()
else:
pass
I am trying to check if the bot is already connected to a voice channel so that if more than one person joins the afk at a similar time (like 2 seconds later) it waits until the next iteration of the program is executed: await asyncio.sleep(10)
The Problem
I can't seem to get the is_connected function to work, although I believe I am heading in the right direction. I have thought of trying to get the user id of the bot and checking if it's connected to a voice channel. It would be something like this:
def is_botconnected(member):
botid = self.bot.get_user('id of bot')
channel = (all the channels)
if botid in channel.members:
await asyncio.sleep(9)
#execute program
else:
#execute program