13
votes

On flutter web, I pick an image file from the computer and get a File image object. Then I want to upload it to Firebase Storage. For Android and iOS versions of the app I was using a Firebase Cloud Function and an http multipart request. It worked, but for the web version of the app it doesn't. So,

How can I upload an html image file to Firebase Storage, either directly or through a Cloud Function?

7
I think you should be able to use Firebase Cloud Storage for Flutter # pub.dev/packages/firebase_storageRenaud Tarnec
@RenaudTarnec That is the FlutterFire plugin, which only works for Android and iOS. For Web, use firebase-dart: github.com/FirebaseExtended/firebase-dart/tree/master/example/…Frank van Puffelen

7 Answers

18
votes

Finally I managed to find a solution to this issue. To achieve this I needed to install two dependencies, firebase and universal_html. Yet difficult to find out the solution, its implementation was actually simple. Here is the code of the function I used to upload the html image file to Firebase Storage, into the "images" folder:

import 'dart:async';
import 'package:universal_html/prefer_universal/html.dart' as html;
import 'package:firebase/firebase.dart' as fb;

Future<Uri> uploadImageFile(html.File image,
      {String imageName}) async {
    fb.StorageReference storageRef = fb.storage().ref('images/$imageName');
    fb.UploadTaskSnapshot uploadTaskSnapshot = await storageRef.put(image).future;
    
    Uri imageUri = await uploadTaskSnapshot.ref.getDownloadURL();
    return imageUri;
}

I hope it helps someone with the same need as me.

5
votes

Here is the complete snip that work for me for uploading image: html.File doesn't work for me, the file is uploaded but you will see Error loading preview in firebase storage, so just passing the bytes directly work for me.

To show an image you can use mediaInfo.bytes with widget that support bytes e.g FadeInImage you can use MemoryImage(mediaInfo.bytes) and Image.memory(mediaInfo.bytes)

packages used:

  1. firebase
  2. image_picker_web
  3. path
  4. mime_type
    Future<MediaInfo> imagePicker() async {    
        MediaInfo mediaInfo = await ImagePickerWeb.getImageInfo;
        return mediaInfo;
     }
     
     Future<Uri> uploadFile(
          MediaInfo mediaInfo, String ref, String fileName) async {
        try {
          String mimeType = mime(Path.basename(mediaInfo.fileName));

          // html.File mediaFile =
          //     new html.File(mediaInfo.data, mediaInfo.fileName, {'type': mimeType}); 
          final String extension = extensionFromMime(mimeType);

          var metadata = fb.UploadMetadata(
            contentType: mimeType,
          );

          fb.StorageReference storageReference =
              fb.storage().ref(ref).child(fileName + ".$extension");

          fb.UploadTaskSnapshot uploadTaskSnapshot =
              await storageReference.put(mediaInfo.data, metadata).future;

          Uri imageUri = await uploadTaskSnapshot.ref.getDownloadURL();
          print("download url $imageUri");
          return imageUri;
        } catch (e) {
          print("File Upload Error $e");
          return null;
        }
      }

3
votes

To access Cloud Storage in your Flutter for Web application, you can use the firebase-dart plugin. You can find an example of accessing storage through firebase-dart in the repo.

2
votes

After Combining so many posts I did it, and it works!

No, you just don't need any Kind of Universal_HTML or another image_picker_web. Just stick with Image Picker(https://pub.dev/packages/image_picker). And use the below code as I have used to upload the Image to Firebase Storage, and it works in all the way IOS, Android, Web, I hope you've already added the permission for ios and android. Let's Begin!

Import

import 'package:firebase_storage/firebase_storage.dart';
import 'package:image_picker/image_picker.dart';
import 'package:path/path.dart' as Path;

Call this method when you want to open a file picker in any of the above platforms!

chooseImage() async {
PickedFile? pickedFile = await ImagePicker().getImage(
      source: ImageSource.gallery,
    );
}

now you've file in pickedFile use kIsWeb to find out if it's web or not!

uploadImageToStorage(PickedFile? pickedFile) async {
if(kIsWeb){
Reference _reference = _firebaseStorage
        .ref()
        .child('images/${Path.basename(pickedFile!.path)}');
    await _reference
        .putData(
      await pickedFile!.readAsBytes(),
      SettableMetadata(contentType: 'image/jpeg'),
    )
        .whenComplete(() async {
      await _reference.getDownloadURL().then((value) {
        uploadedPhotoUrl = value;
      });
    });
 }else{
//write a code for android or ios
}

}
0
votes

Adding on to @WebRooseDevelopment you may also need to update the index.html file to include the new firebase versions.

'src="https://www.gstatic.com/firebasejs/8.6.1/firebase-storage.js">'

0
votes
 void uploadImage({required Function(File? file) onSelected}) {
    var uploadInput = FileUploadInputElement()..accept = 'image/*';
    uploadInput.click();

    uploadInput.onChange.listen((event) async {
      final file = uploadInput.files!.first;

      final reader = FileReader();
      reader.readAsDataUrl(file);
      reader.onLoadEnd.listen((event) async {
        onSelected(file);
      });
    });
  }

  void uploadToStorage() {
    final dateTime = DateTime.now();
    final userId = FirebaseAuth.instance.currentUser!.uid;
    imagePath = '$userId/$dateTime'.replaceAll(' ', '');

    uploadImage(onSelected: (file) {
      try {
        fb.storage().refFromURL('{reference url from firebase}').child(imagePath).put(file);
      } catch (e) {
        print('uploadImage $e');
      }
    });
  }

Call uploadToStorage function on button click and to show the image,

 Future<Uri> downloadImageUrl(String? path) {
    print(
        'downloadImageUrl:: ${fb.storage().refFromURL('{reference url from firebase}').child(path!).getDownloadURL()}');
    return fb
        .storage()
        .refFromURL('gs://onehourappbuildpractice.appspot.com/')
        .child(path)
        .getDownloadURL();
  }

FutureBuilder<Uri>(
                      future: downloadImageUrl(
                          controller.hiddenGemList[i].imagePath!),
                      builder: (context, snapshot) {
                        if (snapshot.connectionState ==
                            ConnectionState.waiting) {
                          return Center(
                            child: CircularProgressIndicator(),
                          );
                        }
                        return Container(
                            height: 100,
                            width: 200,
                            child: FadeInImage.assetNetwork(
                              image: snapshot.data.toString(),
                              placeholder: 'assets/placeholder_image.jpeg',
                            ));
                      })
-1
votes

Related Addendum: How to download: Why this was such a hidden secret, I have no idea. Thanks to Learn Flutter Code for this nice little tutorial.

Don't make Firebase Storage a dependency, just Firebase with:

import 'package:firebase/firebase.dart' as fb;

Then create a method:

        Future<Uri> myDownloadURL() async {return await fb.storage().refFromURL('gs://<your storage reference>').child('$id.jpg').getDownloadURL();}

Call it from a FutureBuilder like so:

        FutureBuilder<Uri>(
        future: myDownloadURL(),
        builder: (context, AsyncSnapshot<dynamic> snapshot) {
          if (snapshot.connectionState == ConnectionState.waiting) {
            return <Something as a placeholder>;
          }
          return CircleAvatar(
            radius: backgroundRadius * 2,
            child: Image.network(snapshot.data.toString()),
          );
        },
      )