Hi all I am new to unity. I am trying to make a plane with a character controller that moves around and when you move you mouse the player faces that direction. I has success with using lookat with arrow keys but with a mouse im very close just one bug which I can see but am not sure how to fix.
Its a 3d Enviroment, camera is at an angle behind the player. So far I have: made a "new plane" I raycast to it all works but the player can lean over and flip because my raycast is hitting the floor, from using Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
is there a way I can use raycast but set the player to stay upright and the line cast stay at a set point not go to the floor ?
float dist;
Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
if (plane.Raycast(ray, out dist))
{
Vector3 point = ray.GetPoint(dist);
transform.LookAt(point);
Debug.DrawLine(transform.position, point, Color.red);
}
I expect player to not look up and down and the player to rotate to look at the mouse position.
Camera is at a fixed angle so its 3d