I need to read the rotation of an object around each one of its own axis.
I have an object, let's call it controller, free to rotate around its axes. I have three more object and each one of them has to rotate around one of its axis.
When the controller rotates around its own X axis the first object rotates around its own X axis. When the controller rotates around its own Y axis the second object rotates around its own Y axis. When the controller rotates around its own Z axis the third object rotates around its own Z axis.
Each object has to move only with the rotation around the right axis and never with others. It's like I want to divide the transform.rotation of the controller in three different objects.
I cannot choose the rotation of the controller, I can only read it.