This might be a dumb question but I'm using unity to build a double pendulum app and because not all screen sizes are the same the UI buttons get moved around and don't scale to match the phones screen size. I attached a few images to show you what I mean.
Notice how in the third image, the return button overlaps the other UI sliders. I think the issue is that the pixel distance from the top of the screen doesn't change given new orientation. Is there a way to keep the spacing proportional?