You will be able to implement your ideas easily through a Visual Studio Add-In. If you want to create VS style ToolWindow, then follow the steps bellow. In the example the VS ToolWindow hosts a TreeView, but you can use a control of your choice. I prefer C++ CLI, but generally the steps bellow should be valid also for C# or VB.Net.
- Create a new Add-In through File->New->Project->OtherProjectTypes->Extensibility->VS Add-In
Implement the following into your Add-In class
public ref class Connect : public IDTExtensibility2, public IDTCommandTarget
{
public:
...
private:
literal String^ VSToolWinGuid = "{6CCD0EE9-20DB-4636-9149-665A958D8A9A}";
DTE2^ appObject; // object which lets us access the IDE
AddIn^ addInInstance; // the AddIn object itself
Window^ MainWindow; // VS style tool Window
TreeView^ FormTreeView;
// Instance of the Add-In button located in the VS IDE Toolbar
CommandBarButton^ StdCommandBarButton;
void InitializeToolBarButton(); // Creates a button on the Standard Toolbar
void ShowAddInWindow(); // Creates and displays the Tool Window
...
};
void Connect::OnConnection(...)
{
appObject = dynamic_cast<DTE2^>(Application);
addInInstance = dynamic_cast<AddIn^>(AddInInst);
// Initialize the add-in when VS is setting up it's user interface
if (ext_ConnectMode::ext_cm_UISetup==ConnectMode)
InitializeToolBarButton();
}
void Connect::Exec(...)
{
handled = false;
if (vsCommandExecOption::vsCommandExecOptionDoDefault == ExecuteOption)
{
// when the ToolBar Button is clicked through the UI
if (!CmdName->CompareTo("FormBrowserAddIn.Connect.FormBrowser"))
{
ShowAddInWindow();
handled = true;
return;
}
}
}
void Connect::InitializeToolBarButton()
{
try
{
Command^ command = nullptr;
try
{ // obtain the command if it is already created
command = appObject->Commands->Item(addInInstance->ProgID + "." + AddInName, -1);
}
catch(Exception^){}
// create the command if does not exists
if (nullptr == command)
{
// it is better to use the newest Commands2, because it allows to create
// the ToolBar button with the style definition at once
EnvDTE80::Commands2^ commands2 = safe_cast<EnvDTE80::Commands2^>(appObject->Commands);
// optional, determines which environment contexts (debug mode, design mode, ...) show the command
Array^ contextGUIDs = Array::CreateInstance(Object::typeid, 0);
// create the ToolBar button for our Add-In
command = commands2->AddNamedCommand2(addInInstance,
AddInName, AddInCaption, AddInToolTip, true, 59, contextGUIDs,
(int)(vsCommandStatus::vsCommandStatusSupported | vsCommandStatus::vsCommandStatusEnabled),
(int)vsCommandStyle::vsCommandStylePict, vsCommandControlType::vsCommandControlTypeButton);
}
// Obtain the Standard command bar and insert our ToolBar button there
VisualStudio::CommandBars::CommandBars^ commandBars;
commandBars = (VisualStudio::CommandBars::CommandBars^)appObject->CommandBars;
CommandBar^ stdCommandBar = commandBars["Standard"];
StdCommandBarButton = (CommandBarButton^)command->AddControl(stdCommandBar, stdCommandBar->Controls->Count+1);
}
catch(Exception^ e)
{
MessageBox::Show(e->ToString());
}
}
void Connect::ShowAddInWindow()
{
try
{
if (nullptr == MainWindow)
{
// obtain the assembly of the TreeView
String^ TreeViewFullName = "System.Windows.Forms.TreeView";
String^ assembly = Reflection::Assembly::GetAssembly(System::Windows::Forms::TreeView::typeid)->Location;
// create the VS style Tool Window
Object^ UserCtrlObject = nullptr;
EnvDTE80::Windows2^ win = (EnvDTE80::Windows2^)appObject->Windows;
MainWindow = win->CreateToolWindow2(addInInstance, assembly, TreeViewFullName, AddInCaption, VSToolWindowGuid, UserCtrlObject);
// set-up the tree view
FormTreeView = (TreeView^)UserCtrlObject;
}
// refresh the content and make the add-in visible
RefreshTreeView();
MainWindow->Visible = true;
}
catch (Exception^ e)
{
MessageBox::Show(e->ToString());
}
}
I have never tried to handle Key events from an Add-In, but I hope you can find the answers here.
Anyway, you can find lots of good tutorials here or search for MZTools.