I need to be able to detect that the shift key is being held, but I don't want to use events or global variables to determine that. Is there an API in C# that lets you ask what keys are currently pressed instead of using the event?
4 Answers
if ((Control.ModifierKeys & Keys.Shift) != 0)
This will also be true
if another modifier key is also down (eg, Ctrl+Shift). If you want to check whether Shift alone is pressed without any other modifiers, use
if (Control.ModifierKeys == Keys.Shift)
Note that even this will be true
if another non-modifier is down (Eg, Shift+A). If you want to check whether Shift and only Shift is pressed, you'll have to use an API call.
If you're in a class that inherits Control
(such as a form), you can remove the Control
qualifier. (static
properties don't need qualifiers in inherited classes)
You can install a low-level keyboard hook.
using System;
using System.Diagnostics;
using System.Windows.Forms;
using System.Runtime.InteropServices;
class InterceptKeys
{
private const int WH_KEYBOARD_LL = 13;
private const int WM_KEYDOWN = 0x0100;
private static LowLevelKeyboardProc _proc = HookCallback;
private static IntPtr _hookID = IntPtr.Zero;
public static void Main()
{
_hookID = SetHook(_proc);
Application.Run();
UnhookWindowsHookEx(_hookID);
}
private static IntPtr SetHook(LowLevelKeyboardProc proc)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_KEYBOARD_LL, proc,
GetModuleHandle(curModule.ModuleName), 0);
}
}
private delegate IntPtr LowLevelKeyboardProc(
int nCode, IntPtr wParam, IntPtr lParam);
private static IntPtr HookCallback(
int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN)
{
int vkCode = Marshal.ReadInt32(lParam);
Console.WriteLine((Keys)vkCode);
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook,
LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,
IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
}
Not sure if this available in C# but you can call GetAsyncKeyState. This method returns the state of a key at the time the method is called.
To call it from C# you'll need to use interop like any other Win32 API.