I have an app that I've been repeatedly playing with in android, it uses opengl-es.
Currently I load textures from a bitmap like so:
//Load up and flip the texture - then dispose the temp
Bitmap temp = BitmapFactory.decodeResource(Deflecticon.getContext().getResources(), resourceID);
Bitmap bmp = Bitmap.createBitmap(temp, 0, 0, temp.getWidth(), temp.getHeight(), flip, true);
temp.recycle();
//Bind the texture in memory
gl.glBindTexture(GL10.GL_TEXTURE_2D, id);
//Set the parameters of the texture.
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
//On to the GPU
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bmp, 0);
The obvious issue is that the texture I'm using has to be a power of 2. At the moment I'm pre-editing the textures in photoshop to be a power of 2 and simply have empty borders. However this is a little tedious and I want to be able to load them as they are .. recognise they aren't a power of 2 and load them into a texture that is.
I know I could scale the bitmap to become a power of 2 size and simply stretch the texture but I do not wish to stretch the texture and in some cases may want to put several textures into one "atlas".
I know I can use glTexSubImage2D() to paste into the texture the data I want at the origin I want. This is great!
However I do not know how in Android to initialise a texture with no data?
In this question previously asked the suggestion was to call glTexImage2D() with no data and to then fill it.
However in android when you call "GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bmp, 0);" you do not specify a width / height. It reads this from the bitmap I assume.
What is the best way to do this? Can I create a new bitmap of the right power of 2 size only blank and not filled with any data and use this to initialise the texture then paste into it using subImage? Or should I make a new bitmap somehow copy the pixels I want (not sure if you can do this easily) into this new bitmap (leaving borders) and then just use this?
Edit: clarified that I'm using opengl.