You can override the default methods of a movieclip by doing the following:
Create a class to extend a movieclip:
package {
import flash.display.*;
public class SuperMovieClip extends MovieClip {
public function SuperMovieClip() {
// constructor code
super();
}
override public function addChild(child:DisplayObject):DisplayObject {
trace("Hello, I am overriding add child");
// still perform the default behavior but you can do what ever you want.
return super.addChild(child);
}
}
}
Then in Flash create a new movieclip, and make sure it is marked as Enable for ActionScript. The Class should be any name you want, but the base class needs to be SuperMovieClip (or the name you chose for your extended class) See image:
Now when any stage clip is created of this base type (regardless if it's in the IDE or through code) it will be of type SuperMovieClip and anytime addChild is called it will override the original function.
For example, I placed an instance of this mc from library onto the stage at design time and compiled it using the following code on the timeline:
import flash.display.Sprite;
stage_mc.addChild(new Sprite());
And it output Hello, I am overriding add child