My client side cannot recv the two messages if the sender sends too quickly.
sender.py
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.bind(('', int(port)))
sock.listen(1)
conn, addr = sock.accept()
#conn.setsockopt(socket.IPPROTO_TCP, socket.TCP_NODELAY, 1)
# sends message 1 and message 2
conn.send(pickle.dumps(message1))
#time.sleep(1)
conn.send(pickle.dumps(message2))
Where both message 1 and message 2 are pickled objects.
client.py
sock = socket.socket(socket.AF_INET,socket.SOCK_STREAM)
sock.connect((ip,int(port)))
message1 = pickle.loads(sock.recv(1024))
print(message1)
message2 = pickle.loads(sock.recv(1024))
When i run this code as it is, i am able to print out message1 but i am unable to receive message2 from the sender. The socket blocks at message2.
Also, if i uncomment time.sleep(1) in my sender side code, i am able to receive both messages just fine. Not sure what the problem is. I tried to flush my TCP buffer everytime by setting TCP_NODELAY but that didnt work. Not sure what is actually happening ? How would i ensure that i receive the two messages