I am working on an AR based iOS app using ARKit(SceneKit). I used the Apple sample code https://developer.apple.com/documentation/arkit/handling_3d_interaction_and_ui_controls_in_augmented_reality as base for this. Using this i am able to move or rotate the whole Virtual Object.
But i want to select and move/rotate a Child Node in Virtual object using user finger, similar to how we move/rotate the whole Virtual Object itself.
I tried the below two links but it is only moving the child node in particular axis but not freely moving anywhere as the user moves the finger.
ARKit - Drag a node along a specific axis (not on a plane)
Dragging SCNNode in ARKit Using SceneKit
Also i tried replacing the Virtual Object which is a SCNReferenceNode with SCNode so that whatever functionality present for existing Virtual Object applies to Child Node as well, it is not working.
Can anyone please help me on how to freely move/rotate not only the Virtual Object but also the child node of a Virtual Object?
Please find the code i am currently using below,
let tapPoint: CGPoint = gesture.location(in: sceneView)
let result = sceneView.hitTest(tapPoint, options: nil)
if result.count == 0 {
return
}
let scnHitResult: SCNHitTestResult? = result.first
movedObject = scnHitResult?.node //.parent?.parent
let hitResults = self.sceneView.hitTest(tapPoint, types: .existingPlane)
if !hitResults.isEmpty{
guard let hitResult = hitResults.last else { return }
movedObject?.position = SCNVector3Make(hitResult.worldTransform.columns.3.x, hitResult.worldTransform.columns.3.y, hitResult.worldTransform.columns.3.z)
}