In testing my (C# UWP) game worked flawlessly. However, when I deployed to the Microsoft store my game fails on start up. It has been a few days and the Failure log is now populating with data on the Dashboard.
According to the Dashboard I am having a DirectoryNotFoundException in the main constructor. The only file IO that occurs is setting a media element source to a sound.
sounds.Source = new Uri(@"ms-appx:///Assets/Sounds/mySounds.wav");
In dev activation mode on my Xbox this all worked fine. The PC version in production works fine too. Does any one know if the Xbox in production has access to a sub directory in the Assets folder?
Update: I have just now been granted access to the complete stack trace.
mySounds.wav
is correctly packaged? Have you testing your app with the Windows App Certification Kit? – Sunteen Wu