Hey I'm trying to figure out. How to keep a simple node in place. As I walk around it in ARKit
Code:
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
if let planeAnchor = anchor as? ARPlaneAnchor {
if planeDetected == false { // Bool only allows 1 plane to be added
planeDetected = true
self.addPlane(node: node, anchor: planeAnchor)
}
}
}
This adds the SCNNode
func addPlane(node: SCNNode, anchor: ARPlaneAnchor) {
// We add the anchor plane here
let showDebugVisuals = Bool()
let plane = Plane(anchor, showDebugVisuals)
planes[anchor] = plane
node.addChildNode(plane)
// We add our custom SCNNode here
let scene = SCNScene(named: "art.scnassets/PlayerModel.scn")!
let Body = scene.rootNode.childNode(withName: "Body", recursively: true)!
Body.position = SCNVector3.positionFromTransform(anchor.transform)
Body.movabilityHint = .movable
wrapperNode.position = SCNVector3.positionFromTransform(anchor.transform)
wrapperNode.addChildNode(Body)
scnView.scene.rootNode.addChildNode(wrapperNode)
Ive tried adding a Plane/Anchor Node and putting the "Body" node in that but it still moves. I thought maybe it has something to do with the update function.
func renderer(_ renderer: SCNSceneRenderer, didUpdate node: SCNNode, for anchor: ARAnchor) {
}
Or most likely the position setting
wrapperNode.position = SCNVector3.positionFromTransform(anchor.transform)
Iv'e looked through every source / project file / video on the internet and nobody has a simple solution to this simple problem.