120
votes

My goal is to extract certain nodes from multiple XML files with multiple namespaces using XPath. Everything works fine as long as I know the namespace URIs. The namespace name itself remains constant, but the Schemas (XSD) are sometimes client-generated i.e. unknown to me. Then I am left with basically three choices:

  1. Use just one schema for the namespace, hoping nothing goes wrong (can I be sure?).
  2. Get the children nodes of the document and look for the first node with a namespace URI, hoping it's there and just use the URI, hoping it's the correct one. This can go wrong for multiple reasons
  3. Somehow tell xpath : "look, I don't care about the namespaces, just find ALL nodes with this name, I can even tell you the name of the namespace, just not the URI". And this is the question here...

This is not a reiteration of numerous "my xpath expression doesn't work because I am not aware of namespace awareness" questions as found here or here. I know how to use namespace awareness, just not how to get rid of it.

5
If you don't know the schemas, how do you know what elements you want?Paul Butcher
thank you for pointing out, Alejandro. The search for "ignore namespace xpath" should have revealed this one, but it didntkostja
@kostja: Don't search with SO search box, it's useless... Try Google next time. In fact, this is encouraged by SO team.user357812
Google sitesearch actually does a better job at finding useful stuff on SO. I wonder why its not an option per default. Thanks again, Alejandrokostja

5 Answers

174
votes

You can use the local-name() XPath function. Instead of selecting a node like

/path/to/x:somenode

you can select all nodes and filter for the one with the correct local name:

/path/to/*[local-name() = 'somenode']
23
votes

You can do the same In XPath2.0 in a less verbose syntax:

/path/to/*:somenode
4
votes

You could use Namespace = false on a XmlTextReader

[TestMethod]
public void MyTestMethod()
{
    string _withXmlns = @"<?xml version=""1.0"" encoding=""utf-8""?>
<ParentTag xmlns=""http://anyNamespace.com"">
<Identification value=""ID123456"" />
</ParentTag>
";

    var xmlReader = new XmlTextReader(new MemoryStream(Encoding.Default.GetBytes(_withXmlns)));

    xmlReader.Namespaces = false;

    var content = XElement.Load(xmlReader);

    XElement elem = content.XPathSelectElement("/Identification");

    elem.Should().NotBeNull();
    elem.Attribute("value").Value.Should().Be("ID123456");
}

with :

using System;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml;
using System.Xml.Linq;
using System.Xml.XPath;
using FluentAssertions;
using Microsoft.VisualStudio.TestTools.UnitTesting;
3
votes

Or you can use name():

/path/to/*[name() = 'somenode']

Or only search attributes:

//*[@attribute="this one"]

If you open the xml as a powershell object, it ignores the namespaces:

[xml]$xml = get-content file.xml
$xml.path.to.somenode
0
votes

It is my example in Qt C++. Qt supports XPath 2.0:

    QString planePath = ":/Models/Plane.dae";
    QFile f(planePath);
    if (!f.open(QIODevice::ReadOnly))
    {
        std::cerr << "Failed to load the file: " <<
                     planePath.toStdString() << std::endl;
        return;
    }

    QXmlQuery query;
    query.bindVariable("myFile", &f);
//    query.setQuery("doc($myFile)//*[local-name() = 'p']/text()"); // it works too but it is XPath 1.0
    query.setQuery("doc($myFile)//*:p/text()");

    QString result;
    query.evaluateTo(&result);
    qDebug() << result;
    f.close();

Program output: "1 0 0 2 0 1 0 0 2 1 0 3 3 0 4 2 0 5\n"

Plane.dae

<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <asset>
    <contributor>
      <author>Blender User</author>
      <authoring_tool>Blender 2.83.3 commit date:2020-07-22, commit time:06:01, hash:353e5bd7493e</authoring_tool>
    </contributor>
    <created>2020-08-03T14:03:19</created>
    <modified>2020-08-03T14:03:19</modified>
    <unit name="meter" meter="1"/>
    <up_axis>Z_UP</up_axis>
  </asset>
  <library_effects>
    <effect id="PlaneMaterial-effect">
      <profile_COMMON>
        <technique sid="common">
          <lambert>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <diffuse>
              <color sid="diffuse">0.01664001 0.8000001 0.01191879 1</color>
            </diffuse>
            <reflectivity>
              <float sid="specular">0.5</float>
            </reflectivity>
          </lambert>
        </technique>
      </profile_COMMON>
    </effect>
  </library_effects>
  <library_images/>
  <library_materials>
    <material id="PlaneMaterial-material" name="PlaneMaterial">
      <instance_effect url="#PlaneMaterial-effect"/>
    </material>
  </library_materials>
  <library_geometries>
    <geometry id="Plane-mesh" name="Plane">
      <mesh>
        <source id="Plane-mesh-positions">
          <float_array id="Plane-mesh-positions-array" count="12">-1 -1 0 1 -1 0 -1 1 0 1 1 0</float_array>
          <technique_common>
            <accessor source="#Plane-mesh-positions-array" count="4" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Plane-mesh-normals">
          <float_array id="Plane-mesh-normals-array" count="3">0 0 1</float_array>
          <technique_common>
            <accessor source="#Plane-mesh-normals-array" count="1" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Plane-mesh-map-0">
          <float_array id="Plane-mesh-map-0-array" count="12">1 0 0 1 0 0 1 0 1 1 0 1</float_array>
          <technique_common>
            <accessor source="#Plane-mesh-map-0-array" count="6" stride="2">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="Plane-mesh-vertices">
          <input semantic="POSITION" source="#Plane-mesh-positions"/>
        </vertices>
        <triangles material="PlaneMaterial-material" count="2">
          <input semantic="VERTEX" source="#Plane-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#Plane-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#Plane-mesh-map-0" offset="2" set="0"/>
          <p>1 0 0 2 0 1 0 0 2 1 0 3 3 0 4 2 0 5</p>
        </triangles>
      </mesh>
    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="Scene" name="Scene">
      <node id="Plane" name="Plane" type="NODE">
        <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
        <instance_geometry url="#Plane-mesh" name="Plane">
          <bind_material>
            <technique_common>
              <instance_material symbol="PlaneMaterial-material" target="#PlaneMaterial-material">
                <bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
              </instance_material>
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#Scene"/>
  </scene>
</COLLADA>