It is stated, that to rotate a line by a certain angle, you multiply its end point coordinates by the matrix ({Cos(a), Sin(a)} {-Sin(a) Cos(a)}), where a is rotation angle. The resulting two numbers in matrix will be x and y coordinates of rotated line's end point. Rotation goes around line's start point. Simplifying it, new coordinates will be {x*Cos(a) - y*Sin(a)} for x and {x*Sin(a) + y*Cos(a)} for y.
Task is to rotate a triangle, using this method. But the following code that uses this method, is giving out some crap instead of rotated image (twisted form of original triangle, rotated by "random" angle):
x0:=200;
y0:=200;
bx:=StrToInt(Edit1.Text);
by:=StrToInt(Edit2.Text);
cx:=StrToInt(Edit4.Text);
cy:=StrToInt(Edit5.Text);
a:=StrToInt(Edit3.Text);
//Original triangle
Form1.Canvas.Pen.Color:=clBlue;
Form1.Canvas.MoveTo(x0,y0);
Form1.Canvas.LineTo(bx,by);
Form1.Canvas.LineTo(cx,cy);
Form1.Canvas.LineTo(x0,y0);
//New triangle
Form1.Canvas.Pen.Color:=clGreen;
Form1.Canvas.MoveTo(x0,y0);
b1x:=Round(bx*cos(a*pi/180)-by*sin(a*pi/180));
b1y:=Round(bx*sin(a*pi/180)+by*cos(a*pi/180));
c1x:=Round(cx*cos(a*pi/180)-cy*sin(a*pi/180));
c1y:=Round(cx*sin(a*pi/180)+cy*cos(a*pi/180));
Form1.Canvas.LineTo(b1x,b1y);
Form1.Canvas.MoveTo(x0,y0);
Form1.Canvas.LineTo(c1x,c1y);
Form1.Canvas.LineTo(b1x,b1y);
end;
Well, I'm out of ideas. What am I doing wrong?
Thanks for your time.