1.I want to combine the geometry,what should i do ? By using position? And i even want to let the group of geometry move in the scene together what should i do? By using add()?For example: the group of demond
Why my triangle failed to draw? my code: var mesh, renderer, scene, camera, controls;
init(); animate(); function init() { // renderer renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); // scene scene = new THREE.Scene(); // camera camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.set( 20, 20, 20 ); // controls controls = new THREE.OrbitControls( camera ); // ambient scene.add( new THREE.AmbientLight( 0x00ffff ) ); // light var light = new THREE.DirectionalLight( 0x00ffff, 1 ); light.position.set(10, 10, 0 ); //scene.add( light ); // axes scene.add( new THREE.AxisHelper( 20 ) ); var verticesOfTriangle1 = new THREE.Vector3(1,0,0); var verticesOfTriangle2 = new THREE.Vector3(0,0,0.3); var verticesOfTriangle3 = new THREE.Vector3(0,0,-0.3); var geometry = new THREE.Triangle(verticesOfTriangle1, verticesOfTriangle2, verticesOfTriangle3); // material var material = new THREE.MeshPhongMaterial( { color: 0x00ffff, shading: THREE.FlatShading, transparent: true, opacity: 0.7, } ); // mesh mesh = new THREE.Mesh( geometry, material ); scene.add( mesh );
}
function animate() { requestAnimationFrame( animate ); controls.update(); renderer.render( scene, camera );
the message from chrome:The error message