Can someone please tell me why my gameobject score value isn't increasing on my screen during game play but is within my inspector. I am creating a hidden object game and every time you click on a object the score will gradually go up. The first script I am showing is the one which is attached to all the object and is picking up on the clicks... clickobj
using System.Collections;
using System.Collections.Generic;
using UnityEngine.EventSystems;
using UnityEngine;
public class clickobj : MonoBehaviour, IPointerClickHandler
{
Score score;
void Start()
{
addPhysics2DRaycaster();
//Get Score Script Instance
string scoreObject = "office";
score = GameObject.Find(scoreObject).GetComponent<Score>();
}
void addPhysics2DRaycaster()
{
Physics2DRaycaster physicsRaycaster = GameObject.FindObjectOfType<Physics2DRaycaster>();
if (physicsRaycaster == null)
{
Camera.main.gameObject.AddComponent<Physics2DRaycaster>();
}
}
public void OnPointerClick(PointerEventData eventData)
{
//Click detected. Increment score
score.score++;
Destroy (gameObject);
Debug.Log("Clicked: " + eventData.pointerCurrentRaycast.gameObject.name);
}
}
The next script is the Score.cs script which I have attached to the scene and I have also drop the score object within the script as see below on the screenshot. Score.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Score : MonoBehaviour {
public int gameObject;
public int score;
public Text scoreText;
// Use this for initialization
void Start () {
score = 0;
UpdateScore ();
}
void OnMouseDown () {
score += gameObject;
UpdateScore ();
}
// Update is called once per frame
void UpdateScore () {
scoreText.text = "Score:\n" + score;
}
}