Sorry for the plea for help, but I am frustrated.
I don't know why, but I've never seemed to be able to get texturing to work in OpenGL. I would really appreciate a minimal example, so long as it only uses /gl.h /glu.h and standard C++ libraries. Any other insight would be appreciated.
Sorry for simply asking for you to write up a whole program for me, but I could really use it, since EVERY internet example I have seen uses glut. I can't compile it for some reason, and it is very annoying.
Thanks.