The chosen answer above does not work.
Because typingTimer is occassionaly set multiple times (keyup pressed twice before keydown is triggered for fast typers etc.) then it doesn't clear properly.
The solution below solves this problem and will call X seconds after finished as the OP requested. It also no longer requires the redundant keydown function. I have also added a check so that your function call won't happen if your input is empty.
//setup before functions
var typingTimer; //timer identifier
var doneTypingInterval = 5000; //time in ms (5 seconds)
//on keyup, start the countdown
$('#myInput').keyup(function(){
clearTimeout(typingTimer);
if ($('#myInput').val()) {
typingTimer = setTimeout(doneTyping, doneTypingInterval);
}
});
//user is "finished typing," do something
function doneTyping () {
//do something
}
And the same code in vanilla JavaScript solution:
//setup before functions
let typingTimer; //timer identifier
let doneTypingInterval = 5000; //time in ms (5 seconds)
let myInput = document.getElementById('myInput');
//on keyup, start the countdown
myInput.addEventListener('keyup', () => {
clearTimeout(typingTimer);
if (myInput.value) {
typingTimer = setTimeout(doneTyping, doneTypingInterval);
}
});
//user is "finished typing," do something
function doneTyping () {
//do something
}
This solution does use ES6 but it's not necessary here. Just replace let
with var
and the arrow function with a regular function.