I have been trying to make my program scale up an image. I had some problem to allocate new space for my scaled image, but I think it is fixed. The problem I am having is that the program crashes when I am trying to send back my image from my temporary memory holder.
The loaded image is placed in my struct
Image
. The pixels are placed in
img->pixels
, the height in img->height
and the width in img->width
. But I have no idea why the program crashes when I transfer the pixels from my tmp2
struct
to my img
struct
while it does not crash when I do the opposite. Here is the code:
void makeBigger(Image *img, int scale) {
Image *tmp2;
tmp2 = (Image*)malloc(sizeof(Image));
tmp2->height = img->height*scale;
tmp2->width = img->width*scale;
tmp2->pixels = (Pixel**)malloc(sizeof(Pixel*)*tmp2->height);
for (unsigned int i = 0; i < img->height; i++)
{
tmp2->pixels[i] = (Pixel*)malloc(sizeof(Pixel)*tmp2->width);
for (unsigned int j = 0; j < img->width; j++)
{
tmp2->pixels[i][j] = img->pixels[i][j];
}
}
free(img->pixels);
//scaling up the struct's height and width
img->height *= scale;
img->width *= scale;
img->pixels = (Pixel**)malloc(sizeof(Pixel*)*img->height);
for (unsigned int i = 0; i < tmp2->height; i++)
{
img->pixels[i] = (Pixel*)malloc(sizeof(Pixel)*img->width);
for (unsigned int j = 0; j < tmp2->width; j++)
{
img->pixels[i][j] = tmp2->pixels[i+i/2][j+j/2];
}
}
}
I would be glad if you have any idea of how to make the nearest-neighbor method to work.
EDIT: I am trying to crop the inner rectangle so I can scale it up (zoom).
Image *tmp = (Image*)malloc(sizeof(Image));
tmp->height = img->height / 2;
tmp->width = img->width / 2;
tmp->pixels = (Pixel**)malloc(sizeof(Pixel*) * tmp->height);
for (unsigned i = img->height / 4 - 1; i < img->height - img->height / 4; i++) {
tmp->pixels[i] = (Pixel*)malloc(sizeof(Pixel) * tmp->width);
for (unsigned j = img->width / 4; j < img->width - img->width / 4; j++) {
tmp->pixels[i][j] = img->pixels[i][j];
}
}
for (unsigned i = 0; i < img->height; i++) {
free(img->pixels[i]);
}
free(img->pixels);
img->height = tmp->height;
img->width = tmp->width;
img->pixels = tmp->pixels;
free(tmp);
img->pixels[i][j] = tmp2->pixels[i+i/2][j+j/2];
. – ad absurdum