How can I play a WAV audio file in from my project's Resources? My project is a Windows Forms application in C#.
7 Answers
a) OK, first add audio file (.wav) into project resource.
- Open "Solution Explorer" from menu toolbar ("VIEW") or simply press Ctrl+Alt+L.
- Click on drop-down list of "Properties".
- Then select "Resource.resx" and press enter.
- Now select "Audio" from the combobox list.
- Then click on "Add Resource", choose audio files (.wav) and click "Open".
- Select audio file(s) and change "Persistence" properties to "Embedded in .resx".
b) Now, just write this code to play the audio.
In this code I'm playing audio on form load event.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Media; // at first you've to import this package to access SoundPlayer
namespace WindowsFormsApplication1
{
public partial class login : Form
{
public login()
{
InitializeComponent();
}
private void login_Load(object sender, EventArgs e)
{
playaudio(); // calling the function
}
private void playaudio() // defining the function
{
SoundPlayer audio = new SoundPlayer(WindowsFormsApplication1.Properties.Resources.Connect); // here WindowsFormsApplication1 is the namespace and Connect is the audio file name
audio.Play();
}
}
}
That's it.
All done, now run the project (press f5) and enjoy your sound.
All the best. :)
You need to be cautious about the garbage collector freeing up memory used by your sound while the sound is still playing. While it rarely happens, when it does, you will just be playing some random memory. There is a solution to this, complete with source code for achieving what you want here: http://msdn.microsoft.com/en-us/library/dd743680(VS.85).aspx
Scroll to the very bottom, in the "Community Content" section.
There are two ways to do so as far as I know, list below:
- Use file path
First put the file in the root folder of the project, then no matter you run the program under Debug
or Release
mode, the file can both be accessed for sure. Then use the class SoundPlayer
to paly it.
But in this way, if you want to release the project to users, you need to copy the sound files with its folder hierarchies except hierarchies the folder "Release" under the "bin" directory.
var basePath = System.AppDomain.CurrentDomain.BaseDirectory;
SoundPlayer player = new SoundPlayer();
player.SoundLocation = Path.Combine(basePath, @"./../../Reminder.wav");
player.Load();
player.Play();
- Use resource
Follow below animate, add "Exsiting file" to the project.
SoundPlayer player = new SoundPlayer(Properties.Resources.Reminder);
player.Play();
The strength of this way is:
Only the folder "Release" under the "bin" directory need to be copy when run the program.
When you have to add sounds into your project, you will do so by playing .wav
file(s). Then you have to add the .wav
file(s) like this.
using System.Media; //write this at the top of the code
SoundPlayer my_wave_file = new SoundPlayer("F:/SOund wave file/airplanefly.wav");
my_wave_file.PlaySync(); // PlaySync means that once sound start then no other activity if form will occur untill sound goes to finish
Remember that you have to write the path of the file with forward slashes (/
) format, don't use back slashes (\
) when giving a path to the file, else you will get an error.
Also note, if you want other things to happen while the sound is playing, you can change my_wave_file.PlaySync();
with my_wave_file.PlayAsync();
.