I'm trying to build 3D solar system with webGL.
I have all the stars moving in a circle around the sun as sholud be, and I want them also to spin around their own Y axis.
How can I add it?
I tried :
mat4.rotate(mvMatrix, degToRad(starsList[i].Yangle), [1, 0, 0]);
but I got wierd result.
any help?
mat4.identity(mvMatrix);
mat4.translate(mvMatrix, [0, 0, -30]);
for (i = 0; i < starsList.length; i++) {
mvPushMatrix();
mat4.rotate(mvMatrix, degToRad(starsList[i].angle), [0, 1, 0]);
mat4.rotate(mvMatrix, degToRad(starsList[i].Yangle), [1, 0, 0]);
mat4.translate(mvMatrix, starsList[i].initPlace);
mvPopMatrix();
}
var lastTime = 0;
function animate() {
var timeNow = new Date().getTime();
if (lastTime != 0) {
var elapsed = timeNow - lastTime;
for (i = 0; i < starsList.length; i++) {
starsList[i].angle += starsList[i].speed * elapsed;
starsList[i].Yangle += starsList[i].speed * elapsed;
}
}
lastTime = timeNow;
}