I have a Sprite object with a Width and a Height (texture size).
I want to display the sprite on the screen with the same size as the original texture size.
Because the scene size, the camera position, and texture sizes are not constant values I need some way to scale the Sprite.
Most of the time camera is Perspective but some times it can be Orthographic.
So I need 2 formulas for the scale.
I've found some answers on how to make the Sprite size constant when zooming but in this calculation the initial scale is unknown.
Thanks.