It's super easy. I made a fiddle
http://jsfiddle.net/zs1bzkab/
generateNoise = function(opacity,canvas) {
var
x, y,
number,
opacity = opacity || .2;
ctx = canvas.getContext('2d');
for ( x = 0; x < canvas.width; x++ ) {
for ( y = 0; y < canvas.height; y++ ) {
number = Math.floor( Math.random() * 60 );
ctx.fillStyle = "rgba(" + number + "," + number + "," + number + "," + opacity + ")";
ctx.fillRect(x, y, 1, 1);
}
}
}
var mesh;
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(50, 500 / 400, 0.1, 1000);
camera.position.z = 10;
var renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(500, 400);
document.body.appendChild(renderer.domElement);
var canvas = document.createElement("canvas");
canvas.width = 400;
canvas.height = 400;
generateNoise(.1, canvas);
var texture = new THREE.Texture(canvas);
texture.needsUpdate = true;
var geometry = new THREE.SphereGeometry(3, 50, 50, 0, Math.PI * 2, 0, Math.PI * 2);
var material = new THREE.MeshPhongMaterial({ map: texture, bumpMap: texture });
var light = new THREE.PointLight( new THREE.Color("rgb(255,70,3)"), 2.5);
var light2 = new THREE.PointLight( new THREE.Color("rgb(255,15,255)"), 4);
light.position.set( 0, -100, 800 );
light2.position.set( 50, 50, 900 );
mesh = new THREE.Mesh(geometry, material);
scene.add ( light );
scene.add ( light2 );
scene.add(mesh);
var render = function () {
requestAnimationFrame(render);
mesh.rotation.y += 0.01;
renderer.render(scene, camera);
};
render();