84
votes

Hi I'm wondering if there's a way to get the width programmatically.

I'm looking for something general enough to accomodate iphone 3gs, iphone 4, ipad. Also, the width should change based on if the device is portrait or landscape (for ipad).

Anybody know how to do this?? I've been looking for a while... thanks!

7
Is the width of the screen, the width of the available application space (without the system bar) or the width of a particular view your are looking for ?VdesmedT
hrmm i'm not sure. i guess i just wanted the width of device (i.e in ipad 768 for portrait width and 1024 for landscape width) but self.view.bounds seemed to satisfy this. see my comment belowShai UI
See this more comprehensive answer that takes into account the device's orientation.Drew Stephens
@DrewStephens See my answer below which takes into account orientation and is only 3 lines of code :D.memmons

7 Answers

207
votes

Take a look at UIScreen.

eg.

CGFloat width = [UIScreen mainScreen].bounds.size.width;

Take a look at the applicationFrame property if you don't want the status bar included (won't affect the width).

UPDATE: It turns out UIScreen (-bounds or -applicationFrame) doesn't take into account the current interface orientation. A more correct approach would be to ask your UIView for its bounds -- assuming this UIView has been auto-rotated by it's View controller.

- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
{
    CGFloat width = CGRectGetWidth(self.view.bounds);
}

If the view is not being auto-rotated by the View Controller then you will need to check the interface orientation to determine which part of the view bounds represents the 'width' and the 'height'. Note that the frame property will give you the rect of the view in the UIWindow's coordinate space which (by default) won't be taking the interface orientation into account.

12
votes
CGRect screen = [[UIScreen mainScreen] bounds];
CGFloat width = CGRectGetWidth(screen);
//Bonus height.
CGFloat height = CGRectGetHeight(screen);
6
votes

This can be done in in 3 lines of code:

// grab the window frame and adjust it for orientation
UIView *rootView = [[[UIApplication sharedApplication] keyWindow] 
                                   rootViewController].view;
CGRect originalFrame = [[UIScreen mainScreen] bounds];
CGRect adjustedFrame = [rootView convertRect:originalFrame fromView:nil];
0
votes

As of iOS 9.0 there's no way to get the orientation reliably. This is the code I used for an app I design for only portrait mode, so if the app is opened in landscape mode it will still be accurate:

screenHeight = [[UIScreen mainScreen] bounds].size.height;
screenWidth = [[UIScreen mainScreen] bounds].size.width;
if (screenWidth > screenHeight) {
    float tempHeight = screenWidth;
    screenWidth = screenHeight;
    screenHeight = tempHeight;
}
0
votes

Use this code it will help

[[UIScreen mainScreen] bounds].size.height
[[UIScreen mainScreen] bounds].size.width
0
votes

use:

NSLog(@"%f",[[UIScreen mainScreen] bounds].size.width) ;
-2
votes

Here is a Swift way to get screen sizes, this also takes current interface orientation into account:

var screenWidth: CGFloat {
    if UIInterfaceOrientationIsPortrait(screenOrientation) {
        return UIScreen.mainScreen().bounds.size.width
    } else {
        return UIScreen.mainScreen().bounds.size.height
    }
}
var screenHeight: CGFloat {
    if UIInterfaceOrientationIsPortrait(screenOrientation) {
        return UIScreen.mainScreen().bounds.size.height
    } else {
        return UIScreen.mainScreen().bounds.size.width
    }
}
var screenOrientation: UIInterfaceOrientation {
    return UIApplication.sharedApplication().statusBarOrientation
}

These are included as a standard function in:

https://github.com/goktugyil/EZSwiftExtensions