I'm trying to import a triangle mesh from file (e.g., .3ds, .dae). However, it seems that some of the faces (triangles) are being ignored. If I scale the model by 10x before importing, then the triangles are in tact. Is there a way to force sketchup to load all faces, even small ones?
Here's an example of loading a closed mesh (no boundaries) at its regular scale. SketchUp has ignored a few of the triangles, creating holes and dangling edges:
If I shrink the model, the problems are much worse:
But if I scale up the model enough, the problems go away:
Also, immediately after I import my cursor is set to "move mode", so the object is placed wherever my cursor randomly happens to be. Is there a way to import the model exactly into the current coordinate system without mouse interaction?