My object3D has an up vector (0,1,0). The object3D moves its origin around yawing, pitching and rolling.
My Question: How do I find the vector which shows the direction of the object3D's up vector in world coordinates?
Example of coding context:-
var v1 = new THREE.Vector3();
v1.add( givenObject3D.up ); // now v1 = (0,1,0)
givenObject3D.updateMatrixWorld();
FunctionXXX (v1, givenObject3D.matrixWorld );
//... now v1 is a vector in world coordinates
//... v1 points in the same direction as the givenObject3D's up vector.
v1.normalize();