I'm tying to create an app with Scene kit to solve Rubix Cube. I've my own dae file for the cube. this is my setup code in viewDidLoad
let myscene = SCNScene(named: "Rubik1.scnassets/Rubiks_Cube.dae")
scene.rootNode.addChildNode((myscene?.rootNode)!)
// retrieve the SCNView
let scnView = self.view as! SCNView
// set the scene to the view
scnView.scene = scene
geometryNode = (scnView.scene?.rootNode.childNodeWithName("Cube",recursively: true))!
let panRecognizer = UIPanGestureRecognizer(target: self, action: "panGesture:")
scnView.addGestureRecognizer(panRecognizer)
upon recognising a pan gesture to rotate the cube
func panGesture(gestureRecognize: UIPanGestureRecognizer){
let translation = gestureRecognize.translationInView(gestureRecognize.view!)
let x = Float(translation.x)
let y = Float(-translation.y)
let anglePan = sqrt(pow(x,2)+pow(y,2))*(Float)(M_PI)/180.0
var rotationVector = SCNVector4()
rotationVector.x = -y
rotationVector.y = x
rotationVector.z = 0
rotationVector.w = anglePan
geometryNode.rotation = rotationVector
//geometryNode.transform = SCNMatrix4MakeRotation(anglePan, -y, x, 0)
if(gestureRecognize.state == UIGestureRecognizerState.Ended) {
//
}
}
above code doesn't preserve the previous pan gestures. how do I use "rotationvector" or
SCNMatrix4MakeRotation(anglePan, -y, x, 0)
to rotate the cube