You don't.But... you should use redux-saga :)
Dan Abramov's answer is right about redux-thunk
but I will talk a bit more about redux-saga that is quite similar but more powerful.
Imperative VS declarative- DOM: jQuery is imperative / React is declarative
- Monads: IO is imperative / Free is declarative
- Redux effects:
redux-thunk
is imperative / redux-saga
is declarative
When you have a thunk in your hands, like an IO monad or a promise, you can't easily know what it will do once you execute. The only way to test a thunk is to execute it, and mock the dispatcher (or the whole outside world if it interacts with more stuff...).
If you are using mocks, then you are not doing functional programming.
Seen through the lens of side-effects, mocks are a flag that your code is impure, and in the functional programmer's eye, proof that something is wrong. Instead of downloading a library to help us check the iceberg is intact, we should be sailing around it.
A hardcore TDD/Java guy once asked me how you do mocking in Clojure. The answer is, we usually don't. We usually see it as a sign we need to refactor our code.
Source
The sagas (as they got implemented in redux-saga
) are declarative and like the Free monad or React components, they are much easier to test without any mock.
See also this article:
in modern FP, we shouldn’t write programs — we should write descriptions of programs, which we can then introspect, transform, and interpret at will.
(Actually, Redux-saga is like a hybrid: the flow is imperative but the effects are declarative)
Confusion: actions/events/commands...
There is a lot of confusion in the frontend world on how some backend concepts like CQRS / EventSourcing and Flux / Redux may be related, mostly because in Flux we use the term "action" which can sometimes represent both imperative code (LOAD_USER
) and events (USER_LOADED
). I believe that like event-sourcing, you should only dispatch events.
Using sagas in practice
Imagine an app with a link to a user profile. The idiomatic way to handle this with each middleware would be:
redux-thunk
<div onClick={e => dispatch(actions.loadUserProfile(123)}>Robert</div>
function loadUserProfile(userId) {
return dispatch => fetch(`http://data.com/${userId}`)
.then(res => res.json())
.then(
data => dispatch({ type: 'USER_PROFILE_LOADED', data }),
err => dispatch({ type: 'USER_PROFILE_LOAD_FAILED', err })
);
}
redux-saga
<div onClick={e => dispatch({ type: 'USER_NAME_CLICKED', payload: 123 })}>Robert</div>
function* loadUserProfileOnNameClick() {
yield* takeLatest("USER_NAME_CLICKED", fetchUser);
}
function* fetchUser(action) {
try {
const userProfile = yield fetch(`http://data.com/${action.payload.userId }`)
yield put({ type: 'USER_PROFILE_LOADED', userProfile })
}
catch(err) {
yield put({ type: 'USER_PROFILE_LOAD_FAILED', err })
}
}
This saga translates to:
every time a username gets clicked, fetch the user profile and then dispatch an event with the loaded profile.
As you can see, there are some advantages of redux-saga
.
The usage of takeLatest
permits to express that you are only interested to get the data of the last username clicked (handle concurrency problems in case the user click very fast on a lot of usernames). This kind of stuff is hard with thunks. You could have used takeEvery
if you don't want this behavior.
You keep action creators pure. Note it's still useful to keep actionCreators (in sagas put
and components dispatch
), as it might help you to add action validation (assertions/flow/typescript) in the future.
Your code becomes much more testable as the effects are declarative
You don't need anymore to trigger rpc-like calls like actions.loadUser()
. Your UI just needs to dispatch what HAS HAPPENED. We only fire events (always in the past tense!) and not actions anymore. This means that you can create decoupled "ducks" or Bounded Contexts and that the saga can act as the coupling point between these modular components.
This means that your views are more easy to manage because they don't need anymore to contain that translation layer between what has happened and what should happen as an effect
For example imagine an infinite scroll view. CONTAINER_SCROLLED
can lead to NEXT_PAGE_LOADED
, but is it really the responsibility of the scrollable container to decide whether or not we should load another page? Then he has to be aware of more complicated stuff like whether or not the last page was loaded successfully or if there is already a page that tries to load, or if there is no more items left to load? I don't think so: for maximum reusability the scrollable container should just describe that it has been scrolled. The loading of a page is a "business effect" of that scroll
Some might argue that generators can inherently hide state outside of redux store with local variables, but if you start to orchestrate complex things inside thunks by starting timers etc you would have the same problem anyway. And there's a select
effect that now permits to get some state from your Redux store.
Sagas can be time-traveled and also enables complex flow logging and dev-tools that are currently being worked on. Here is some simple async flow logging that is already implemented:
Decoupling
Sagas are not only replacing redux thunks. They come from backend / distributed systems / event-sourcing.
It is a very common misconception that sagas are just here to replace your redux thunks with better testability. Actually this is just an implementation detail of redux-saga. Using declarative effects is better than thunks for testability, but the saga pattern can be implemented on top of imperative or declarative code.
In the first place, the saga is a piece of software that permits to coordinate long running transactions (eventual consistency), and transactions across different bounded contexts (domain driven design jargon).
To simplify this for frontend world, imagine there is widget1 and widget2. When some button on widget1 is clicked, then it should have an effect on widget2. Instead of coupling the 2 widgets together (ie widget1 dispatch an action that targets widget2), widget1 only dispatch that its button was clicked. Then the saga listen for this button click and then update widget2 by dispaching a new event that widget2 is aware of.
This adds a level of indirection that is unnecessary for simple apps, but make it more easy to scale complex applications. You can now publish widget1 and widget2 to different npm repositories so that they never have to know about each others, without having them to share a global registry of actions. The 2 widgets are now bounded contexts that can live separately. They do not need each others to be consistent and can be reused in other apps as well. The saga is the coupling point between the two widgets that coordinate them in a meaningful way for your business.
Some nice articles on how to structure your Redux app, on which you can use Redux-saga for decoupling reasons:
A concrete usecase: notification system
I want my components to be able to trigger the display of in-app notifications. But I don't want my components to be highly coupled to the notification system that has its own business rules (max 3 notifications displayed at the same time, notification queueing, 4 seconds display-time etc...).
I don't want my JSX components to decide when a notification will show/hide. I just give it the ability to request a notification, and leave the complex rules inside the saga. This kind of stuff is quite hard to implement with thunks or promises.
I've described here how this can be done with saga
Why is it called a Saga?
The term saga comes from the backend world. I initially introduced Yassine (the author of Redux-saga) to that term in a long discussion.
Initially, that term was introduced with a paper, the saga pattern was supposed to be used to handle eventual consistency in distributed transactions, but its usage has been extended to a broader definition by backend developers so that it now also covers the "process manager" pattern (somehow the original saga pattern is a specialized form of process manager).
Today, the term "saga" is confusing as it can describe 2 different things. As it is used in redux-saga, it does not describe a way to handle distributed transactions but rather a way to coordinate actions in your app. redux-saga
could also have been called redux-process-manager
.
See also:
Alternatives
If you don't like the idea of using generators but you are interested by the saga pattern and its decoupling properties, you can also achieve the same with redux-observable which uses the name epic
to describe the exact same pattern, but with RxJS. If you're already familiar with Rx, you'll feel right at home.
const loadUserProfileOnNameClickEpic = action$ =>
action$.ofType('USER_NAME_CLICKED')
.switchMap(action =>
Observable.ajax(`http://data.com/${action.payload.userId}`)
.map(userProfile => ({
type: 'USER_PROFILE_LOADED',
userProfile
}))
.catch(err => Observable.of({
type: 'USER_PROFILE_LOAD_FAILED',
err
}))
);
Some redux-saga useful resources
2017 advises
- Don't overuse Redux-saga just for the sake of using it. Testable API calls only are not worth it.
- Don't remove thunks from your project for most simple cases.
- Don't hesitate to dispatch thunks in
yield put(someActionThunk)
if it makes sense.
If you are frightened of using Redux-saga (or Redux-observable) but just need the decoupling pattern, check redux-dispatch-subscribe: it permits to listen to dispatches and trigger new dispatches in listener.
const unsubscribe = store.addDispatchListener(action => {
if (action.type === 'ping') {
store.dispatch({ type: 'pong' });
}
});