Do i need Alpha channels for transparency to work in OpenGL? can i use glBlendFunc or anything else to make somehow the Black or White color transparent/not visible? if yes, how to do it?
5
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Anything you do is very, very likely to be as complex or more so than alpha channels. If it's just to learn that's ok. So what/why are you trying to avoid using alpha channels for transparency?
– µBio
coz i already have images without alpha channels..
– Tenev
Give some more details tranparency in Opengl is too generic. What are you trying to do?
– ferosekhanj
duplicate of stackoverflow.com/questions/3392393/… , what was the matter with my answer ? P.S., If this question is "is there another way around", there is, but it's even more complicated.
– Calvin1602
its not a duplicate, the other question if for the texture/pixel removing, this one is for global opengl transparency... which i think is different.
– Tenev
2 Answers
2
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2
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Yes, you need alpha channels to use transparency. You can emulate the behaviour of color keying using shaders, or processing the image and replacing the color key with pixels with alpha = 0.0.
Notice that GPUs always allocate RGBA textures, even if you want a RGB texture. The alpha channel is still present in hardware.