I want to move some sprites from left to right with a constant slow speed. I have first tried RatioResolutionPolicy but I saw sprites were flickering a lot. Then I have changed resolutionpolicy to FixedResolutionPolicy, defined sprite textures as bitmap, scaled them and made sprites by these textures (for more detail: click here). This is better than first method but not completely good. I use setx() for moving sprites. When I change x positon for example by 2 pixels for each frame there is no problem. But for different devices that have different resolutions I must multiply 2 by a ratio. In this case sprites are flickering again, not much but it is annoying for me.
3 Answers
code for camera is below
@Override
public EngineOptions onCreateEngineOptions() {
WindowManager w = getWindowManager();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR2) {
Point size = new Point();
w.getDefaultDisplay().getSize(size);
V.CAMERA_WIDTH = size.x;
V.CAMERA_HEIGHT = size.y;
} else {
Display d = w.getDefaultDisplay();
V.CAMERA_WIDTH = d.getWidth();
V.CAMERA_HEIGHT = d.getHeight();
}
if (V.CAMERA_HEIGHT/V.CAMERA_WIDTH>480f/860f){
V.CAMERA_HEIGHT=V.CAMERA_WIDTH*480f/860f;
}
else {
V.CAMERA_WIDTH=V.CAMERA_HEIGHT*860f/480f;
}
V.ratio=V.CAMERA_HEIGHT/480f;
this.mCamera = new Camera(0, 0, V.CAMERA_WIDTH, V.CAMERA_HEIGHT);
final EngineOptions engineOptions = new EngineOptions(true,
ScreenOrientation.LANDSCAPE_FIXED, new FixedResolutionPolicy((int)V.CAMERA_WIDTH, (int)V.CAMERA_HEIGHT),
this.mCamera);
return engineOptions;
}
for moving sprites:
this.wallPosX -= this.speed;
this.setX(Math.round(this.wallPosX));
speed is a floating point varibale and it gets 4.4651165 for 1280x720 screen resolution. If I set it as an integer than there is no flickering, but this time sprite speed differs from device to device.
There are too many screen sizes and screen ratio's for android phones.
Use the Cropped Resolution Policy created by jgibbs. Follow Martin Varga's tutorial to get an understanding on how it works and how to implement it. It works wonders.
I recommend Martin's Tutorial
You shouldn't be worried about micro managing entities positional co-ordinates to suit every and any possible screen size. I'm not sure this will fix the flickering though, that may be some other problem not related to your camera
I have noticed that this wasn't about Andengine, it was about opengl. Solution for this problem is this wonderful tool: https://github.com/gemserk/imageprocessing