I am trying to create a stage where i am going to draw Textbuttons on.
I can launch the program fine without any errors. But there is no textbuttons that appear.
The issue might be that i cannot set the size of the stage i am using.
Here is the code for the initializing:
@Override public void resize(int width, int height) { if(stage == null) stage = new Stage();
stage.clear();
Gdx.input.setInputProcessor(stage);
TextButtonStyle style = new TextButtonStyle();
style.up = skin.getDrawable("Button");
style.down = skin.getDrawable("Button");
style.font = buttonFont;
startGameBtn = new TextButton("Start Game", style);
startGameBtn.setWidth(300);
startGameBtn.setHeight(150);
startGameBtn.setX(Gdx.graphics.getWidth() / 2 - startGameBtn.getWidth() / 2);
startGameBtn.setY((float) (Gdx.graphics.getHeight() / 1.5));
startGameBtn.addListener(new InputListener()
{
});
stage.addActor(startGameBtn);
}
And here is where i draw the button:
public void render(float delta)
{
Gdx.gl20.glClearColor(0, 0, 0, 1);
Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(delta);
sb.begin();
stage.draw();
sb.end();
}
Thank you for any help! :)